GGG - Gold · Grind · Glory
GGG: Gold · Grind · Glory
Mine ore, catch fish, smith gear, cook feasts, and fight your way across a medieval world. Earn gold. Grind your levels. Chase glory.
GGG is an idle RPG built around one promise: the game never punishes you for walking away. Everything keeps going when you close it. When you come back and play, you only ever earn more.
HOW IT PLAYS
- Idle at your own pace. Start a skill or a fight, close the game, and come back to your progress.
- Skills unlock skills. Clear an Agility course to open a better fishing spot. Level up to reach new mining ledges. No quest checklists, just progress that opens the world.
- Every gate has two doors. Take the hard route for a permanent bonus, or the slow and simple route. Both get you through.
THE SKILLS
Mining, Fishing, Smithing, Cooking, Woodcutting, Firemaking, Agility, Farming, Thieving, Slayer, and Combat.
Some highlights:
- Smithing is a rhythm game. Hit the beat to build your song and earn bonus bars.
- Woodcutting lets you steer where the tree falls. Land it well for extra logs.
- Cooking turns ingredients into recipes. The best food in the game has to be cooked, not found.
- Farming grows while you're away. Visit your farm and it turns into a fast hands-on loop.
THE WORLD
Fight your way through the Outskirts, face the three sisters Bebe, Zareen and ShiShi, and settle the score with a long line of Kevins, all the way up to Klevin, King of All Kevins.
COMING SOON
- A full world map. Walk between areas and tap things in the world to start skilling.
- New battle system. Tap a monster to enter the fight, match your weapon to its weakness, and manage prayer and food.
- Smarter idling. Fights run while you're away until your supplies run out, and true downtime earns passive gold.
PLAYTESTERS WANTED
GGG is in active development and your feedback shapes it. Saves are stored in your browser, so play on the same device and browser to keep your progress. Found a bug or have an idea? Leave a comment below
| Updated | 1 hour ago |
| Published | 14 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | OtherwiseChris |
| Genre | Simulation |
| Made with | Godot |
| Tags | 2D, Clicker, Idle, midevil, Point & Click, Singleplayer |
| Average session | A few seconds |
| Inputs | Keyboard, Mouse, Smartphone |
| Content | No generative AI was used |
Development log
- GGG Is Live!12 days ago

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